+
+ {% include "tracker/howto/index.html" %}
+
diff --git a/tunictracker/tracker/templates/tracker/howto/index.html b/tunictracker/tracker/templates/tracker/howto/index.html
index b7617d2..77a6a8d 100644
--- a/tunictracker/tracker/templates/tracker/howto/index.html
+++ b/tunictracker/tracker/templates/tracker/howto/index.html
@@ -1,83 +1,59 @@
How To Use This Tracker
-
-
- Click/tap "Settings" and in the "AppData Path" section, enter the path to your "SAVES" directory.
-
-
- It should look something like:
-
- C:\\users\[username]\AppData\LocalLow\Andrew Shouldice\Secret Legend\
-
- Or, on linux:
-
- /home/[username]/.steam/steam/steamapps/compatdata/553420/pfx/drive_c/users/steamuser/AppData/LocalLow/Andrew Shouldice/Secret Legend/
-
-
- If you aren't sure where it is on Windows, open a file explorer window and type:
-
- %AppData%\LocalLow\Andrew Shouldice\Secret Legend\
-
-
-
-
-
Usage
-
-
- The ratios count down, so if you have 3 out of 5 total checks, that means you still need to get 3 checks out of the 5 that are in the area.
-
-
- Click/tap "Summary" to look at all the totals for each area, which get color coded depending on what you still need.
-
-
- Gray: You haven't discovered this area
-
-
- Green: You know where this is, and there are entrances and checks still left
-
-
- Purple: You know where this is, and all the entrances, but there are still checks left
-
-
- Orange: You know where this is, and all the checks, but there are still entrances left
-
-
- Clear: You've fully discovered this area
-
-
-
-
- Click/tap "Holy Cross Codes" to see the codes you can do in the current area, this includes one-time spells. Codes/spells will be removed as you use them.*
-
-
- Breakdown: You will always be shown the ratios of entrances and checks in the game left to discover, and a breakdown of the current area you're in.
- In the breakdown, you'll be shown the ratio of totals for that area, a list of the checks and a list of the entrances still needed, and a list of the entrances that have already been discovered, alongside where they lead.
-
-
- Traversal: Click/tap any mapped entrance, or any of the "Summary" blocks for an area to get another breakdown of that area alongside your current one.
- This acts as a way to traverse the discovered areas in your game. For example, if I want to find how to get to "The Heir", I can click/tap that summary block to get a breakdown of that area,
- and then click the mapped entrances until I get to the Overworld.**
-
-
- Settings: You may have noticed there are buttons in the "Settings" section that aren't used in setup.
- You can click/tap "Hide completed areas" to hide areas in the "Summary" section that have been fully cleared.
- You can click/tap "Sh-OwO Debug" to show a panel that gives some debug information... if you want to.
-
-
-
-
-
- * Since tunic doesn't save when you do a code, it won't update until you do something that causes the game to make a new save, like pausing, going to another area, or clearing a check.
-
-
- ** Ideally, this would eventually be something more straightforward, like simply listing the path to an area. That will hopefully be added later down the line.
-
Launch the game, and this site should begin tracking it.
+
+
+
+ Usage
+
+
+ You will always be shown the current, total, and remaining checks/entrances in the game left to discover, and a breakdown of the current area you're in.
+
+
+ Click/tap "Summary" to look at all the totals for each area, which get color coded depending on what you still need.
+
+
+ Gray: You haven't discovered this area
+
+
+ Green: You know where this is, and there are entrances and checks still left
+
+
+ Purple: You know where this is, and all the entrances, but there are still checks left
+
+
+ Orange: You know where this is, and all the checks, but there are still entrances left
+
+
+ Clear: You've fully discovered this area
+
+
+
+
+ Click/tap "Holy Cross Codes" to see the codes you can do in the current area, ordered by distance. Codes will highlight when you are in range to do them, and disappear when you've input them.
+ Spells will always be at the bottom.
+
+
+ Click/tap any "Summary" block to get a breakdown of that area alongside your current area.
+ You can also click/tap any mapped entrance to get a breakdown of the scene that entrance would take you to.
+ This acts as a way to traverse the discovered areas in your game. For example, if I want to find how to get to "The Heir", I can click/tap that summary block to get a breakdown of that area,
+ and then click the mapped entrances until I get to the Overworld.*
+
+
+
+
+
+ * Ideally, this would eventually be something more straightforward, like simply listing the path to an area. That will hopefully be added later down the line.
+