// threads1.rs
// Execute `rustlings hint threads1` or use the `hint` watch subcommand for a hint.
// This program should wait until all the spawned threads have finished before exiting.
// I AM NOT DONE
use std::thread;
use std::time::Duration;
fn main() {
let mut handles = vec![];
for i in 0..10 {
thread::spawn(move || {
thread::sleep(Duration::from_millis(250));
println!("thread {} is complete", i);
});
}
let mut completed_threads = 0;
for handle in handles {
// TODO: a struct is returned from thread::spawn, can you use it?
completed_threads += 1;
if completed_threads != 10 {
panic!("Oh no! All the spawned threads did not finish!");