Updated cross codes with corrected art, and in corrected places. cleaned up breakdown formatting / theming.
Before Width: | Height: | Size: 290 KiB After Width: | Height: | Size: 113 KiB |
After Width: | Height: | Size: 802 KiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 500 KiB |
After Width: | Height: | Size: 388 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 290 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 842 KiB |
Before Width: | Height: | Size: 482 KiB After Width: | Height: | Size: 469 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 290 KiB |
Before Width: | Height: | Size: 745 KiB After Width: | Height: | Size: 737 KiB |
After Width: | Height: | Size: 290 KiB |
Before Width: | Height: | Size: 484 KiB After Width: | Height: | Size: 484 KiB |
@ -9,7 +9,7 @@
|
||||
<p class="w-full px-2 pt-2 text-lg">About</p>
|
||||
<hr class="justify-start w-full border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
</div>
|
||||
<div class="flex flex-col flex-grow-0 p-2 space-y-2 max-h-[80svh] overflow-y-scroll">
|
||||
<div class="flex flex-col flex-grow-0 p-2 space-y-2 max-h-[80svh] overflow-y-auto scrollbar-none">
|
||||
{% include "tracker/howto/index.html" %}
|
||||
<details class="flex flex-col max-w-full px-4 py-2 space-y-2 rounded-lg text-md bg-gradient-to-tl shadow-sm shadow-[#242424] from-highlight-empty-light to-highlight-empty-dark text-highlight-empty-text">
|
||||
<summary class="justify-start">Settings</summary>
|
||||
|
@ -1,66 +1,75 @@
|
||||
<div class="breakdown flex flex-col space-y-2 max-w-full {{ extra_classes }}"
|
||||
data-current="{{ is_current_scene }}"
|
||||
data-scene="{{ scene_title }}">
|
||||
<div class="px-2">
|
||||
<div class="flex text-xl breakdown-block-title">{{ scene_title }}</div>
|
||||
<div class="flex flex-col justify-center md:flex-row md:space-x-4">
|
||||
<div class="flex flex-col overflow-hidden breakdown-checks basis-1/2">
|
||||
<div class="flex flex-col my-2 space-y-2">
|
||||
<div class="text-md breakdown-block-checks-title"
|
||||
data-checks="{{ scene_data.checks.collected }}">
|
||||
Checks: {{ scene_data.checks.collected }}/{{ scene_data.checks.total }} ({{ scene_data.checks.remaining }} left)
|
||||
<div class="p-2 px-2 space-y-2 bg-gradient-to-br from-[#8080FF40] to-[#8080FF20]">
|
||||
<div class="flex flex-col w-full min-w-full">
|
||||
<div class="text-xl breakdown-block-title">{{ scene_title }}</div>
|
||||
<hr class="border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
</div>
|
||||
<div class="flex flex-col justify-center md:flex-row">
|
||||
<div class="mt-1 mr-0 md:mr-1 md:mt-0 p-2 bg-gradient-to-br from-[#EEEEEE20] to-[#EEEEEE10] basis-1/2 md:max-w-[50%]">
|
||||
<div class="flex flex-col flex-shrink-0 breakdown-checks">
|
||||
<div class="flex flex-col my-0 space-y-2">
|
||||
<div class="text-md breakdown-block-checks-title"
|
||||
data-checks="{{ scene_data.checks.collected }}">
|
||||
Checks: {{ scene_data.checks.collected }}/{{ scene_data.checks.total }} ({{ scene_data.checks.remaining }} left)
|
||||
</div>
|
||||
<hr class="border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
</div>
|
||||
<div class="grid grid-flow-row space-y-2 overflow-auto max-h-64 breakdown-block-checks-list scrollbar-none">
|
||||
<ul class="py-0.5 min-w-max bg-bluelight-translucent-dark rounded-md px-1 text-sm hidden">
|
||||
</ul>
|
||||
{% for check_name, check in scene_data.checks.checks.items %}
|
||||
{% if not check.name %}
|
||||
<ul class="py-0.5 min-w-max bg-bluelight-translucent-dark rounded-md px-1 text-sm">
|
||||
❌ {{ check_name }}
|
||||
</ul>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
<hr class="border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
</div>
|
||||
<div class="grid grid-flow-row pb-4 space-y-2 overflow-scroll max-h-64 scrollbar scrollbar-thumb-bluelight-dark scrollbar-track-bluelight breakdown-block-checks-list">
|
||||
<ul class="py-0.5 min-w-max bg-bluelight-translucent rounded-md px-1 text-sm hidden">
|
||||
</ul>
|
||||
{% for check_name, check in scene_data.checks.checks.items %}
|
||||
{% if not check.name %}
|
||||
<ul class="py-0.5 min-w-max bg-bluelight-translucent rounded-md px-1 text-sm">
|
||||
❌ {{ check_name }}
|
||||
</ul>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col overflow-hidden breakdown-entrances basis-1/2">
|
||||
<div class="grid grid-flow-row my-2 space-y-2">
|
||||
<div class="text-md breakdown-block-entrances-title"
|
||||
data-entrances="{{ scene_data.entrances.found }}">
|
||||
Entrances: {{ scene_data.entrances.found }}/{{ scene_data.entrances.total }} ({{ scene_data.entrances.remaining }} left)
|
||||
<div class="mt-1 ml-0 md:ml-1 md:mt-0 p-2 bg-gradient-to-br from-[#EEEEEE20] to-[#EEEEEE10] basis-1/2 md:max-w-[50%]">
|
||||
<div class="flex flex-col flex-shrink-0 overflow-hidden breakdown-entrances">
|
||||
<div class="grid grid-flow-row space-y-2">
|
||||
<div class="text-md breakdown-block-entrances-title"
|
||||
data-entrances="{{ scene_data.entrances.found }}">
|
||||
Entrances: {{ scene_data.entrances.found }}/{{ scene_data.entrances.total }} ({{ scene_data.entrances.remaining }} left)
|
||||
</div>
|
||||
<hr class="border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
</div>
|
||||
<div class="grid grid-flow-row space-y-2 overflow-auto max-h-64 breakdown-block-entrances-list scrollbar-none">
|
||||
<ul class="py-0.5 min-w-max bg-bluelight-translucent-dark rounded-md px-1 text-sm hidden">
|
||||
</ul>
|
||||
{% for entrance_origin, entrance_destination in scene_data.entrances.doors.items %}
|
||||
{% if entrance_destination.door == "" %}
|
||||
<ul class="py-0.5 min-w-max bg-bluelight-translucent-dark rounded-md px-1 text-sm">
|
||||
❌ {{ entrance_origin }}
|
||||
</ul>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
<hr class="border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
</div>
|
||||
<div class="grid grid-flow-row pb-4 space-y-2 overflow-scroll max-h-64 scrollbar scrollbar-thumb-bluelight-dark scrollbar-track-bluelight breakdown-block-entrances-list">
|
||||
<ul class="py-0.5 min-w-max bg-bluelight-translucent rounded-md px-1 text-sm hidden">
|
||||
</ul>
|
||||
{% for entrance_origin, entrance_destination in scene_data.entrances.doors.items %}
|
||||
{% if entrance_destination.door == "" %}
|
||||
<ul class="py-0.5 min-w-max bg-bluelight-translucent rounded-md px-1 text-sm">
|
||||
❌ {{ entrance_origin }}
|
||||
</ul>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="overflow-scroll max-h-64 scrollbar scrollbar-thumb-bluelight-translucent scrollbar-track-bluelight-translucent">
|
||||
<div class="flex flex-col p-1 mx-auto space-y-2 min-w-max breakdown-block-mapped-list">
|
||||
<button type="button"
|
||||
class="py-0.5 text-start bg-gradient-to-br from-bluelight-translucent-dark to-bluelight-translucent rounded-md px-1 text-sm hidden"
|
||||
onclick="open_breakdown(this)"
|
||||
data-scene=""></button>
|
||||
{% for entrance_origin, entrance_destination in scene_data.entrances.doors.items %}
|
||||
{% if entrance_destination.door %}
|
||||
<button type="button"
|
||||
class="py-0.5 text-start bg-gradient-to-br from-bluelight-translucent-dark to-bluelight-translucent rounded-md px-1 text-sm shadow-sm shadow-[#242424]"
|
||||
onclick="open_breakdown(this)"
|
||||
data-scene="{{ entrance_destination.scene }}">
|
||||
✔️ {{ entrance_origin }} -> {{ entrance_destination.door }}
|
||||
</button>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
<div class="p-2 bg-gradient-to-br from-[#EEEEEE20] to-[#EEEEEE10]">
|
||||
<div class="overflow-auto scrollbar-none max-h-64">
|
||||
<div class="flex flex-col mx-auto min-w-max breakdown-block-mapped-list">
|
||||
<button type="button"
|
||||
class="hidden m-1 text-start bg-gradient-to-br from-bluelight-translucent-dark to-bluelight-translucent rounded-md px-1 text-sm shadow-sm shadow-[#242424]"
|
||||
onclick="open_breakdown(this)"
|
||||
data-scene=""></button>
|
||||
{% for entrance_origin, entrance_destination in scene_data.entrances.doors.items %}
|
||||
{% if entrance_destination.door %}
|
||||
<button type="button"
|
||||
class="m-1 text-start bg-gradient-to-br from-bluelight-translucent-dark to-bluelight-translucent rounded-md px-1 text-sm shadow-sm shadow-[#242424]"
|
||||
onclick="open_breakdown(this)"
|
||||
data-scene="{{ entrance_destination.scene }}">
|
||||
✔️ {{ entrance_origin }} -> {{ entrance_destination.door }}
|
||||
</button>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -2,7 +2,7 @@
|
||||
{% comment %} drop-shadow-[0px_0px_4px_rgba(255,255,255,1)]"> {% endcomment %}
|
||||
<summary>Holy Cross Codes</summary>
|
||||
<hr class="border-2 border-holy-cross opacity-30 rounded-xl" />
|
||||
<div class="flex flex-col space-y-2 overflow-y-scroll max-h-96 rounded-xl">
|
||||
<div class="flex flex-col space-y-2 overflow-y-scroll max-h-96 rounded-xl scrollbar-none">
|
||||
<div class="grid grid-flow-row gap-2 md:grid-cols-3 xl:grid-cols-5 rounded-xl"
|
||||
id="codes-list">
|
||||
{% include "tracker/codes/block.html" with is_entered=False name="it is a mystery" current_scene="mystery" code="" extra_classes="order-last hidden" %}
|
||||
|
@ -3,33 +3,40 @@
|
||||
<summary class="justify-start">Credits</summary>
|
||||
<hr class="justify-start w-full border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
<div class="rounded-md p-4 bg-gradient-to-br from-[#3333ff40] to-[#7777ff40]">
|
||||
<div class="overflow-y-scroll overflow-x-auto rounded-md overscroll-y-contain max-h-[28rem] lg:max-h-[36rem] space-y-2">
|
||||
<div class="w-full bg-gradient-to-br from-[#24242480] to-[#48484840] rounded-md p-2 overflow-x-scroll">
|
||||
<div class="flex flex-row mx-auto space-x-2 w-fit min-h-[21rem]">
|
||||
<a class="rounded-md" href="https://werefox.cafe" target="_blank">
|
||||
<img class="flex-shrink-0 mx-auto rounded-md min-h-[21rem] min-w-[15rem] max-h-96 w-fit" src="{% static "tracker/images/trading_cards/alice.png" %}" alt="A TUNIC themed trading card for "Alice Werefox," which pictures her character lying on the ground near a chest in a small alcove with text reading: "Everything is accessible with ladder storage if you try hard enough."" height="" width="" />
|
||||
</a>
|
||||
<a class="rounded-md"
|
||||
href="https://discordapp.com/users/105891707777748992"
|
||||
target="_blank">
|
||||
<img class="flex-shrink-0 mx-auto rounded-md min-h-[21rem] min-w-[15rem] max-h-96" src="{% static "tracker/images/trading_cards/glace.png" %}" alt="A TUNIC themed trading card for "Glace Painbringer," which pictures her character shooting an icebolt with text reading: "The only kind of person capable of inflicting such pain... is one who has sustained a great deal worse."" height="" width="" />
|
||||
</a>
|
||||
<a class="rounded-md"
|
||||
href="https://twitch.tv/fletchisafurry"
|
||||
target="_blank">
|
||||
<img class="flex-shrink-0 mx-auto rounded-md min-h-[21rem] min-w-[15rem] max-h-96" src="{% static "tracker/images/trading_cards/fletcher.png" %}" alt="A TUNIC themed trading card for "Fletcher, Fleet Fox," which pictures their character dashing with text reading: "Deftly jumping from project to project, there is no effort too foolhardy for them, no extreme too distant for consideration."." height="" width="" />
|
||||
</a>
|
||||
<div class="rounded-md max-h-[36rem] space-y-2 min-w-full">
|
||||
<div class="overflow-hidden flex-shrink-0 min-w-full w-full bg-gradient-to-br min-h-[22rem] max-h-[22rem] from-[#24242480] to-[#48484840] rounded-md p-2">
|
||||
<div class="overflow-x-auto scrollbar-none max-w-full min-h-[21rem] w-full">
|
||||
<div class="flex flex-row justify-center flex-shrink-0 w-full mx-auto space-x-2 min-w-max">
|
||||
<a class="rounded-md min-h-[21rem] max-h-[21rem] min-w-[15rem]"
|
||||
href="https://werefox.cafe"
|
||||
target="_blank">
|
||||
<img class="flex-shrink-0 mx-auto rounded-md min-h-[21rem] max-h-[21rem] min-w-[15rem]" src="{% static "tracker/images/trading_cards/alice.png" %}" alt="A TUNIC themed trading card for "Alice Werefox," which pictures her character lying on the ground near a chest in a small alcove with text reading: "Everything is accessible with ladder storage if you try hard enough."" height="" width="" />
|
||||
</a>
|
||||
<a class="rounded-md min-h-[21rem] max-h-[21rem] min-w-[15rem]"
|
||||
href="https://discordapp.com/users/105891707777748992"
|
||||
target="_blank">
|
||||
<img class="flex-shrink-0 mx-auto rounded-md min-h-[21rem] max-h-[21rem] min-w-[15rem]" src="{% static "tracker/images/trading_cards/glace.png" %}" alt="A TUNIC themed trading card for "Glace Painbringer," which pictures her character shooting an icebolt with text reading: "The only kind of person capable of inflicting such pain... is one who has sustained a great deal worse."" height="" width="" />
|
||||
</a>
|
||||
<a class="rounded-md min-h-[21rem] max-h-[21rem] min-w-[15rem]"
|
||||
href="https://twitch.tv/fletchisafurry"
|
||||
target="_blank">
|
||||
<img class="flex-shrink-0 mx-auto rounded-md min-h-[21rem] max-h-[21rem] min-w-[15rem]" src="{% static "tracker/images/trading_cards/fletcher.png" %}" alt="A TUNIC themed trading card for "Fletcher, Fleet Fox," which pictures their character dashing with text reading: "Deftly jumping from project to project, there is no effort too foolhardy for them, no extreme too distant for consideration."." height="" width="" />
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr class="justify-start w-full border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
<div class="p-2 space-y-2">
|
||||
This tracker was created by <a class="underline text-bluelight-link"
|
||||
href="https://werefox.cafe"
|
||||
target="_blank">Alice Werefox</a> and <a class="underline text-bluelight-link"
|
||||
href="https://discordapp.com/users/105891707777748992"
|
||||
target="_blank">glace</a> with special help from <a class="underline text-bluelight-link"
|
||||
href="https://twitch.tv/fletchisafurry"
|
||||
target="_blank">Fletcher</a> whom provided the custom art assets.
|
||||
This tracker was created by
|
||||
<a class="underline text-bluelight-link"
|
||||
href="https://werefox.cafe"
|
||||
target="_blank">Alice Werefox</a> and
|
||||
<a class="underline text-bluelight-link"
|
||||
href="https://discordapp.com/users/105891707777748992"
|
||||
target="_blank">glace</a> with special help from
|
||||
<a class="underline text-bluelight-link"
|
||||
href="https://twitch.tv/fletchisafurry"
|
||||
target="_blank">Fletcher</a> whom provided the custom art assets.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -3,22 +3,26 @@
|
||||
<hr class="border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
<details class="py-2 px-4 flex flex-col space-y-2 rounded-md bg-gradient-to-tl shadow-sm shadow-[#242424] from-highlight-empty-light to-highlight-empty-dark text-highlight-empty-text">
|
||||
<summary class="px-2">Setup</summary>
|
||||
<ul class="flex flex-col px-4 ml-4 space-y-1 text-sm break-words list-decimal">
|
||||
<li>
|
||||
Download the latest release at <a href="https://github.com/spaceglace/tunic-randomizer/releases"
|
||||
<hr class="border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
<div class="p-2 rounded-md bg-gradient-to-br from-[#3333ff40] to-[#7777ff40]">
|
||||
<ul class="flex flex-col px-4 ml-4 space-y-1 text-sm break-words list-decimal">
|
||||
<li>
|
||||
Download the latest release at <a href="https://github.com/spaceglace/tunic-randomizer/releases"
|
||||
class="underline text-bluelight-link">https://github.com/spaceglace/tunic-randomizer/releases</a>, install it how you would the normal randomizer. (which you can refer to <a href="https://github.com/silent-destroyer/tunic-randomizer#installation"
|
||||
class="underline text-bluelight-link">here</a>)
|
||||
</li>
|
||||
<li>
|
||||
Run TUNIC, there should now be an "API Server" button on the quick settings panel.
|
||||
Turn this on, and optionally set it to autoconnect on launch.
|
||||
</li>
|
||||
<li>You should be done, and the tracker should start tracking your game once you start one.</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
Run TUNIC, there should now be an "API Server" button on the quick settings panel.
|
||||
Turn this on, and optionally set it to autoconnect on launch.
|
||||
</li>
|
||||
<li>You should be done, and the tracker should start tracking your game once you start one.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</details>
|
||||
<details class="py-2 px-4 flex flex-col space-y-2 rounded-md bg-gradient-to-tl shadow-sm shadow-[#242424] from-highlight-empty-light to-highlight-empty-dark text-highlight-empty-text">
|
||||
<summary class="px-2">Usage</summary>
|
||||
<div class="overflow-y-scroll max-h-96">
|
||||
<hr class="border-2 border-bluelight-translucent-dark rounded-xl" />
|
||||
<div class="p-2 rounded-md bg-gradient-to-br from-[#3333ff40] to-[#7777ff40]">
|
||||
<ul class="flex flex-col px-4 space-y-2 text-sm list-disc list-inside">
|
||||
<li>
|
||||
You will always be shown the current, total, and remaining checks/entrances in the game left to discover, and a breakdown of the current area you're in.
|
||||
|
@ -24,9 +24,10 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% include "tracker/status/index.html" %}
|
||||
<div class="space-y-1">
|
||||
<hr class="border-2 border-bluelight-dark rounded-xl" />
|
||||
<div class="flex flex-col px-2 space-y-2 text-lg rounded-sm md:flex-row md:space-x-4 md:space-y-0 bg-gradient-to-r from-bluelight-light to-bluelight-dark"
|
||||
<div class="flex flex-col px-2 space-y-2 text-lg rounded-sm md:flex-row md:space-x-4 md:space-y-0 bg-gradient-to-r from-[#8080FF40] to-[#8080FF20]"
|
||||
id="overview-totals">
|
||||
<div class="flex basis-1/2">
|
||||
<div class="flex-col min-w-full">
|
||||
@ -51,10 +52,9 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<hr class="mb-2 border-2 border-bluelight-dark rounded-xl" />
|
||||
<hr class="border-2 border-bluelight-dark rounded-xl" />
|
||||
</div>
|
||||
<div class="flex flex-col space-y-2">
|
||||
{% include "tracker/status/index.html" %}
|
||||
<div class="flex flex-col max-w-full space-y-2">
|
||||
<div class="flex flex-col space-y-2" id="breakdown-list">
|
||||
{% include "tracker/breakdown/block.html" with extra_classes="hidden" is_current_scene="false" %}
|
||||
|
@ -1,4 +1,4 @@
|
||||
<div class="grid grid-flow-row gap-2 p-1 overflow-y-scroll md:grid-cols-3 xl:grid-cols-5 max-h-96 rounded-xl scrollbar scrollbar-thumb-bluelight-dark scrollbar-track-bluelight">
|
||||
<div class="grid grid-flow-row gap-2 p-1 overflow-y-scroll md:grid-cols-3 xl:grid-cols-5 max-h-96 rounded-xl scrollbar-none">
|
||||
{% include "tracker/summary/block.html" with extra_classes="" is_hidden="hidden" %}
|
||||
{% for scene, scene_data in scenes.items %}
|
||||
{% if scene != "Posterity" and scene != "Resurrection" and scene != "Loading" %}
|
||||
|
@ -12,4 +12,4 @@
|
||||
}
|
||||
details summary::-webkit-details-marker {
|
||||
display: none;
|
||||
}
|
||||
}
|