Added panel in current breakdown for holy cross codes. Need to add logic for whether they have been entered, need to add live update.
This commit is contained in:
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3e34ac33e0
commit
c521c24602
69
tunictracker/tracker/data/holy_cross_codes.json
Normal file
69
tunictracker/tracker/data/holy_cross_codes.json
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@ -0,0 +1,69 @@
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{
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"Cathedral": {
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"Secret Legend Door": "LULURULURDRRURDLDRDLDL"
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},
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"Caustic Light Cave": {
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"Casting Light Fairy": "RULURDRURDLDR"
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},
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"Cube Cave": {
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"Cube Fairy": "RRRRUUUURRRUUURRUURU"
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},
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"East Forest": {
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"Dancer Fairy": "UDUDLRLRDLUR",
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"Obelisk Fairy": "DRDLULDLURULURURULURDRDRDLDRDLU"
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},
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"Eastern Vault Fortress": {
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"Candles Fairy": "RLDRUL"
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},
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"Hourglass Cave": {
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"Hourglass Door": "RULURULUURDLDRDLDR",
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"Hourglass Fairy": "LURURDRURULLLURU"
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},
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"Library Hall": {
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"Library Fairy": "URDRULURULURDLDRURDRULURULULDRDLDRDL"
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},
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"Lower Mountain": {
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"Top Of Mountain Door": "ULDLULDLURURULURDRULULURULDLURUULURDRDRURDLDRURRDRURDRURRDLDLDRDRDLLDRDLDRURDRURRDDLURULDLULULURRULU"
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},
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"Maze Cave": {
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"Maze Fairy": "ULDLURDRURDLULU"
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},
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"Old House": {
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"Old House Door": "ULDRDL",
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"Old House Fairy": "UURDDRUURDDD"
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},
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"Overworld": {
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"Back To Work Treasure": "RDLULLDRRDD",
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"Compass Fairy": "LRDUUDRLURDLUDRL",
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"Fire Wand Obelisk Page": "URDLDRUL",
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"Fountain Cross Door": "URDLDLU",
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"Fountain Fairy": "DLLDURD",
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"Lower Flower Fairy": "URDLDLDLU",
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"Moss Fairy": "URULDRURULDLDRULURDRD",
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"Power Up Treasure": "UDRUDLUDLRDLRU",
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"Sacred Geometry Treasure": "DLLUURRLDRUD",
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"Southeast Cross Door": "DRULUR",
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"Upper Flowers Fairy": "ULDLDLDLURDRRDR",
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"Vintage Treasure": "DRRRRRRRRRRRLLLLLLLLLLLL"
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},
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"Patrol Cave": {
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"Patrol Fairy": "DDRURDLDRURDD"
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},
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"Quarry": {
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"Quarry Fairy": "URDLURULDLURRD"
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},
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"Ruined Passage": {
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"Ruined Passage Door": "LURULDLURDRULURD"
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},
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"Sealed Temple": {
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"Temple Fairy": "URULURULURDRUUL"
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},
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"Secret Gathering Place": {
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"Waterfall Fairy": "DRURURULULURURULDLDLDRDLDRDRUR"
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},
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"West Garden": {
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"Sword Door": "DRULUR",
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"Tiles Fairy": "URULURULURDRULRLURULURULU",
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"Tree Fairy": "LDRLUD"
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}
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}
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@ -1,18 +1,22 @@
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var current_hash = "";
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window.onload = () => {
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window.onload = () => {
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//
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// let overview = document.getElementById("overview");
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// let breakdown_current = document.getElementById("breakdown-current");
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const refresh_interval = setInterval(refresh_elements, 500);
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const refresh_interval = setInterval(refresh_elements, 500);
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};
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};
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async function refresh_elements() {
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async function refresh_elements() {
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fetch("http://localhost:8000/spoiler")
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fetch("http://192.168.1.101:8000/spoiler")
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.then((response) => response.json())
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.then((response) => response.json())
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.then(
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.then(
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(data) => {
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(data) => {
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// Attempt to receive response JSON.
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// Attempt to receive response JSON.
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const response_object = JSON.parse(JSON.stringify(data));
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const response_object = JSON.parse(JSON.stringify(data));
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document.getElementById("status-block").classList.add("hidden")
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document.getElementById("status-block").classList.add("hidden");
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if (response_object.Debug.Hash == current_hash) {
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return;
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} else {
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current_hash = response_object.Debug.Hash;
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}
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// Parse out data from the back-end into variables.
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// Parse out data from the back-end into variables.
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const overview_checks_undiscovered =
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const overview_checks_undiscovered =
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@ -23,6 +27,8 @@ async function refresh_elements() {
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const overview_entrances_total = response_object.Totals.Entrances.Total;
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const overview_entrances_total = response_object.Totals.Entrances.Total;
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const current_scene_name = response_object.Current.Scene;
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const current_scene_name = response_object.Current.Scene;
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const all_scenes = response_object.Scenes;
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const all_scenes = response_object.Scenes;
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const debug_info = response_object.Debug;
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const cross_codes = response_object.Codes;
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// Refresh elements with new data from the back end.
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// Refresh elements with new data from the back end.
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@ -42,6 +48,10 @@ async function refresh_elements() {
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.querySelector(".breakdown-list")
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.querySelector(".breakdown-list")
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.firstElementChild.cloneNode(true);
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.firstElementChild.cloneNode(true);
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breakdown_block.classList.remove("hidden");
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breakdown_block.classList.remove("hidden");
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let debug_item = document
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.getElementById("debug-block")
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.firstElementChild.cloneNode(true);
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debug_item.classList.remove("hidden");
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let new_breakdown_list = document
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let new_breakdown_list = document
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.getElementById("overview")
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.getElementById("overview")
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.querySelector(".breakdown-list")
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.querySelector(".breakdown-list")
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.getElementById("overview")
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.getElementById("overview")
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.querySelector(".summary-list")
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.querySelector(".summary-list")
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.cloneNode(true);
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.cloneNode(true);
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let new_debug_block = document
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.getElementById("debug-block")
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.cloneNode(true);
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// Clear out the current lists.
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// Clear out the current lists.
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new_breakdown_list.innerHTML = "";
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new_breakdown_list.innerHTML = "";
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new_summary_list.firstElementChild.innerHTML = "";
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new_summary_list.firstElementChild.innerHTML = "";
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new_debug_block.innerHTML = "";
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// Set content to updated data.
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// Set content to updated data.
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overview_checks_title.textContent = `Checks: ${overview_checks_undiscovered}/${overview_checks_total}`;
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overview_checks_title.textContent = `Checks: ${overview_checks_undiscovered}/${overview_checks_total}`;
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@ -213,6 +227,10 @@ async function refresh_elements() {
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);
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);
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new_breakdown_list.appendChild(breakdown_block.cloneNode(true));
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new_breakdown_list.appendChild(breakdown_block.cloneNode(true));
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});
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});
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Object.keys(debug_info).forEach((item) => {
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debug_item.textContent = `${item}: ${debug_info[item]}`;
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new_debug_block.appendChild(debug_item.cloneNode(true));
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});
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// Replace with new data.
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// Replace with new data.
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// console.log(new_summary_list);
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// console.log(new_summary_list);
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@ -224,17 +242,20 @@ async function refresh_elements() {
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.getElementById("overview")
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.getElementById("overview")
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.querySelector(".breakdown-list")
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.querySelector(".breakdown-list")
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.replaceWith(new_breakdown_list.cloneNode(true));
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.replaceWith(new_breakdown_list.cloneNode(true));
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// document
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// .getElementById("breakdown-current")
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// .replaceWith(
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// document.getElementById("breakdown-current").cloneNode(true)
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// );
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document
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document
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.getElementById("breakdown-current")
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.getElementById("debug-block")
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.replaceWith(
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.replaceWith(new_debug_block.cloneNode(true));
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document.getElementById("breakdown-current").cloneNode(true)
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);
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// Debug
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// Debug
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// console.log("We have data.");
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// console.log("We have data.");
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},
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},
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(error) => {
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(error) => {
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document.getElementById("status-block").classList.remove("hidden")
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document.getElementById("status-block").classList.remove("hidden");
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return error;
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return error;
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}
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}
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);
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);
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@ -57,4 +57,5 @@
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{% endfor %}
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{% endfor %}
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</div>
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</div>
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</div>
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</div>
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<div class="pt-4">{% include "tracker/codes/index.html" %}</div>
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</div>
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</div>
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31
tunictracker/tracker/templates/tracker/codes/index.html
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31
tunictracker/tracker/templates/tracker/codes/index.html
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<div class="flex flex-col max-w-full text-lg rounded-md ring-4 bg-bluelight-translucent ring-bluelight-dark justify-start p-4 {% if not codes %}hidden{% endif %}">
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Holy Cross Codes
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<div class="flex flex-col space-y-2" id="codes-block">
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<ul class="flex flex-col space-y-2 rounded-md hidden">
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</ul>
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<ul class="flex flex-col space-y-4 rounded-md">
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<ul class="flex flex-col p-2 rounded-md bg-bluelight-translucent-dark w-full hidden">
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</ul>
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{% for name, code in codes.items %}
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<ul class="flex flex-col p-2 rounded-md bg-bluelight-translucent-dark w-full">
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<div class="p-2">{{ name }}:</div>
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<div class="p-2 m-auto justify-center align-top">
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<div class="max-w-64">
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{% for arrow in code %}
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{% if arrow == "U" %}
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⬆️
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{% elif arrow == "D" %}
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⬇️
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{% elif arrow == "L" %}
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⬅️
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{% elif arrow == "R" %}
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➡️
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{% endif %}
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{% endfor %}
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</div>
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</div>
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</ul>
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{% endfor %}
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</ul>
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</div>
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</div>
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@ -43,35 +43,17 @@
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<div id="breakdown-current">
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<div id="breakdown-current">
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{% include "tracker/breakdown/block.html" with scene_title=current_scene.title scene_data=current_scene.data %}
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{% include "tracker/breakdown/block.html" with scene_title=current_scene.title scene_data=current_scene.data %}
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</div>
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</div>
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<details class="group flex max-w-full rounded-md ring-4 bg-bluelight-translucent ring-bluelight-dark">
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<details class="group p-2 flex max-w-full rounded-md ring-4 bg-bluelight-translucent ring-bluelight-dark">
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<summary class="justify-start p-2">Tracker Debug</summary>
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<summary class="justify-start p-2">Tracker Debug</summary>
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<div class="p-2 pl-4 pr-4 flex flex-col space-y-2">
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<div class="p-2 flex flex-col space-y-2"
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<div>
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id="debug-block">
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<ul>
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<ul class="p-2 rounded-md bg-bluelight-translucent hidden">
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Name: {{ debug.Name }}
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</ul>
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</ul>
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<ul>
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{% for name, value in debug.items %}
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Seed: {{ debug.Seed }}
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<ul class="p-2 rounded-md bg-bluelight-translucent">
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{{ name }}: {{ value }}
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</ul>
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</ul>
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<ul>
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{% endfor %}
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Spoiler Seed: {{ debug.SpoilerSeed }}
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</ul>
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<ul>
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Archipelago: {{ debug.Archipelago }}
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</ul>
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<ul>
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Randomized: {{ debug.Randomized }}
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</ul>
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<ul>
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Hex Quest: {{ debug.HexQuest }}
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</ul>
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<ul>
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Entrance Randomizer: {{ debug.EntranceRando }}
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</ul>
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<ul>
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Fixed Shops: {{ debug.FixedShops }}
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</ul>
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</div>
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</div>
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</div>
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</details>
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</details>
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</div>
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</div>
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@ -31,16 +31,28 @@ def index(request):
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is_hidden = False
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is_hidden = False
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except:
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except:
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return
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return
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with open('tracker/data/holy_cross_codes.json', 'r') as t:
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try:
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cross_codes = loads(t.read())
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except:
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return
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tracker_debug = tracker_output["Debug"]
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tracker_debug = tracker_output["Debug"]
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tracker_totals = tracker_output["Totals"]
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tracker_totals = tracker_output["Totals"]
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tracker_current_scene = tracker_output["Current"]["Scene"]
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tracker_current_scene = tracker_output["Current"]["Scene"]
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tracker_current_scane_data = tracker_output["Scenes"][tracker_current_scene]
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tracker_current_scane_data = tracker_output["Scenes"][tracker_current_scene]
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tracker_scenes = tracker_output["Scenes"]
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tracker_scenes = tracker_output["Scenes"]
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tracker_codes = tracker_output["Codes"]
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try:
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current_cross_codes = cross_codes[tracker_current_scene]
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except:
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current_cross_codes = {}
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template = loader.get_template("tracker/index.html")
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template = loader.get_template("tracker/index.html")
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context = {
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context = {
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"server_address": server_address,
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"server_address": server_address,
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"is_hidden": is_hidden,
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"is_hidden": is_hidden,
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"debug": tracker_debug,
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"debug": tracker_debug,
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"codes": current_cross_codes,
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"codes_entered": tracker_codes,
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"totals": tracker_totals,
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"totals": tracker_totals,
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"scenes": tracker_scenes,
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"scenes": tracker_scenes,
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"current_scene": {
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"current_scene": {
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Loading…
Reference in New Issue
Block a user